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The Objective
The goal of this project is to make habits and task management not be a pain. Our app achieves this objective by gamifying habit building by visualizing one's task as a city, where each task is represented as a building and the user must maintain each of their buildings.
About
Habitate is a mobile application made by and for college students – particularly those who struggle to keep their head above water when it comes to organizing their school, work, and personal lives. By organizing and completing tasks with Habitate, users will build and grow an entire virtual world of their own.
Choose a theme, pick what goes in your unique landscape, and visit friends’ habitats as you build your habits right alongside them.
TEAM
Danyl Stephan Kok
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UI/UX Design, Visual Design, Branding, User Research
Ryan E. Torgeson – UI/UX Design, Visual Design
Dylan Dang – UX Researcher, Visual Design, Game Design
Maraki Yewondwossen – Visual Design, UX Researcher
Machi Dima – UX Researcher
Dilara Kal – UX Researcher, Interaction Design, Game Design
Role
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Deliverables
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Final Prototype
This is the final prototype. Due to time constrain, I was not able to full empliment this app.
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