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The Objective 

The goal of this project is to make habits and task management not be a pain. Our app achieves this objective by gamifying habit building by visualizing one's task as a city, where each task is represented as a building and the user must maintain each of their buildings. 

About

Habitate is a mobile application made by and for college students – particularly those who struggle to keep their head above water when it comes to organizing their school, work, and personal lives. By organizing and completing tasks with Habitate, users will build and grow an entire virtual world of their own.

Choose a theme, pick what goes in your unique landscape, and visit friends’ habitats as you build your habits right alongside them.

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TEAM

Danyl Stephan Kok 

  • UI/UX Design, Visual Design, Branding, User Research

Ryan E. Torgeson – UI/UX Design, Visual Design

Dylan Dang – UX Researcher, Visual Design, Game Design

Maraki Yewondwossen – Visual Design, UX Researcher

Machi Dima – UX Researcher

Dilara Kal – UX Researcher, Interaction Design, Game Design

Role

Deliverables 

Final Prototype

This is the final prototype. Due to time constrain, I was not able to full empliment this app.

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